Wednesday, February 20, 2013

Silent Hill (2006)

I'm about to blow all ya'lls damn minds. You ready for this? Secure your butts firmly for the following statement: There do exist in the world good video game movies.

I know, it's crazy to contemplate but they're out there. Much like a field mouse hiding in tall grass from the sight of a circling hawk, they are shy creatures that don't pop their heads out often. Those are the good ones, anyway. The bad ones are like lemmings running off a cliff - numerous and stupid.

After the shellacking Paul W. S. Anderson gave the "Resident Evil" franchise by leaving an upper-decker starring Milla Jovovich in its bathroom, there seemed little to hope for with an adaptation of the other big survival horror video game franchise, "Silent Hill." I mean, what were we supposed to expect? Were we really supposed to believe that a French filmmaker was going to take a heavily cerebral game littered with nightmarish abominations against which there was no hope in fighting and make it into a movie that showcased helplessness and used the darkness in the human soul as the main antagonist in something that was truly terrifying? Why on earth would we think that?

Our expectations for these are at rock bottom because Paul W. S. Anderson thinks Alice needs to Matrix-kick a skinless dog. Because that's what I think of when I think "Resident Evil."

For that reason, I would not be at all surprised if you've never seen "Silent Hill." Trust me, I understand. I thought it looked like crap too. But even at the time it turned out to be a satisfyingly dark, twisted and disturbing film which I liked a good bit, and it's only gotten better over time as more and more video game movies have come out to remind us how rare it is to get one that's barely competent, let alone actually good.

"Silent Hill" is not an average video game adaptation, as there is less of an emphasis on action and more story and atmosphere going on. The few action sequences to be found are essentially made up of the characters running away from whatever is after them, as it's pretty near impossible to combat the more demonic residents of Silent Hill. And that's a perfectly logical choice to have, as it would have made far less sense for any of the characters to perform any kung-fu on Pyramid Head. And naturally, this makes the demons far more scary than a random zombie charging only to get its head blown off in a fountain of black CGI blood. Zombies get taken out all the time. The monsters here can't be. Which sounds scarier? Remember, kids, this is supposed to be a horror film.

Explaining the story of "Silent Hill" is a little bit of a challenge. After all it's based on a Japanese made video game. The stories to those never make any damn sense anyway, although this one is a little less obtuse than, say, your average "Final Fantasy" entry since VII. The main idea is that in a town called "Silent Hill," a horrible thing was done to a little girl by a group of religious fanatics. Because of that, the town burned, and the girl was split (?) into two halves - one containing all her generous amounts of rage (Alessa), and the other containing everything left in Alessa that was good and innocent, Sharon. Now, some 10 years later, the unknowing Sharon is being pulled towards Silent Hill so that Alessa can fulfill her revenge on the fanatics who still live in a kind of limbo in the town, almost like another plane of existence created by Alessa's rage.

Creating another realm of reality with your anger. That's pretty pissed off.

The religious metaphors are all over the place in this movie, so much so that I can't help but assume that most of the film is likely meant to be an allegory such as "Dante's Inferno." The imagery would certainly fit, and I know that there is a lot of symbolism to be found in the games themselves, which fans have speculated on much over the years. I started feeling like maybe the whole thing was a hidden allegory for stillbirth or the death of a child or something. Maybe it's a coincidence that there was a lot having to do with death coming out of someone's body, and maybe it's a coincidence that there's a lot of hospital imagery and even demonic nurses and undead child-monsters. And maybe it's also a coincidence that Radha Mitchell spends the whole movie running around looking for her lost daughter. But I'm not so sure.

Having only played the games for an hour or so (I was unable to get used to the controls), I can't vouch for the accuracy of the translation from game to movie. But from what I've seen of the games, this is probably one of the most accurate adaptations you can find as far as tone and atmosphere goes. The camera is also used in a fashion that is incredibly similar to the games, and it's actually quite noticeable that the filmmakers took great pains to get the little details just right.

Hellooooooo nurse! Wait, no. No "Hello nurse" for those ladies.

The camerawork is really something that deserves mentioning because I've never seen a video game movie pull off the unique look of a game so well. This is so important when it comes to franchises like "Silent Hill" that use the camera to add to the tension, as it blocks points of view on occasion to let us see anything except what's directly ahead. The most obvious shots among those include when Radha Mitchell is first running along the dark streets of Silent Hill after the dark "other world" appears. This whole sequence plays out much like watching someone playing the game, all the way down to Radha's running. It's fantastically well done and really sells the look of the movie.

In addition to the camerawork are some truly horrific gore effects that had me doing a double take and saying "Well, I've never seen THAT done before." And while I've seen gorier films in reality, it's a smart enough movie, and director Christophe Gans is a smart enough filmmaker to know that sometimes subtlety is the more effective path, and leaves some of the more gruesome moments either slightly hidden or cut so quickly that your eye can't absorb it fully, and leaves it more up to your imagination.

But sometimes, you just have to show someone's face in a big close-up as they get burned at the stake in real time.

My favorite segment of the entire film is a sequence that is shot like an old, scratched up 8 mm film. It shows what happened to Alessa as she narrates over it, and it's quiet, artsy, and chilling all at the same time. It's the best highlight to show off how stylistic "Silent Hill" is, how beautiful it can be in it's horror, and how serious it's taking itself as not just a "video game movie," but a film. I guess that's what you get when you hire French directors.

So the story is solid if a bit obfuscated at times, the creature effects are disturbing and effective, the gore is shocking but tasteful, the setting is oddly beautiful, and the suspense is pins-and-needles. The only thing that is left to mention is the cast, populated by some of my favorite actors like Radha Mitchell and Sean Bean, who are both always very good. And my favorite creepy girl Jodelle Ferland plays the parts of Shannon, Alessa and what is essentially the Devil. Jodelle's role is somewhat ironic considering that six years later she'd basically be reprising her role as Alessa when she played the witch in "ParaNorman." That's pretty funny.

How are you so good, Jodelle? You're like, 12 here.

The female driven supporting cast is also quite good. It includes a bunch of actresses I haven't really seen in much else, but I liked them a lot. Laurie Holden's tough cop who helps Radha Mitchell in her quest was a strong physical presence, and has one of the most powerful and disturbing scenes in the film. Deborah Unger was really creepy as Alessa's birth-mother, who is now I guess the crazy cat-lady de jour of Silent Hill.  There was also Tanya Allen as Anna, an ill-fated resident of Silent Hill who is almost innocent in her intolerance and bigotry, and I found her to be oddly cute despite her being filthy and kind of twitchy. And finally we have Alice Krige as the cult leader, a fantastic villain in a town full of demons, somehow managing to be more evil than the thing tearing people's skin off. And it took me forever to realize that she was the Borg Queen in "Star Trek: First Contact." Guess I didn't recognize her with hair.

Seriously. There are things that spit acid out of a hole in their chest, and you're the one who's scaring me.

One of the most interesting aspects that I mentioned before is that the real "villain" in this film is the darkness inside people themselves. Like the aforementioned allegorical aspects of the story, the demons in the town seem to be more like projections of the evil that the townsfolk have crafted themselves, only to have to be unleashed and turned upon them. And as they hide in their sanctuary from the evil they created through their cruelty and fanaticism, it's clear this is a battle they can never win, and they are all lost souls forever trapped in a purgatory of their own making. And Radha Mitchell has to plunge into this Hell to save her daughter and herself, which in itself may be wholly impossible.

It's easy to go into a movie like "Silent Hill" with a lot of skepticism. But this is a deceptively good film when you can get past the fact that it's a video game movie. In the genre it occupies it can hold its head high as an artsy, beautifully disgusting piece of work that does its job admirably. And it was also nice to see a movie based on a game wrap itself up nicely as opposed to leaving it open with an unsatisfying ending just to make sure they can make a half-assed sequel later.

Wait a minute. What's next on my list?

 AW, SON OF A -

Before getting to that mess, check out the trailer for the much better movie.

THE BOTTOM LINE - "Silent Hill" may be one of the objectively best video game adaptations ever made. It's moody, it's shocking, it's actually scary, and it even looks like the game it was based on. Don't let the genre scare you off. This is one that I really like.

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